Mation Pretty Simple
- and then when the animation ends so now when we play this back we made a simple animation and if you want to make it go faster for example you would just shorten this time span so now it goes faster if you want to make it go slower you just do the opposite you make the time span longer so now it takes 60 full
- frames of animation on this default setting there are 30 frames which are still pictures and video there are 30 of those in one second but now we expanded this to 60 fr
- ames so that means it takes two seconds for the animation to complete just for a better look I'm going to make this shorter so it goes faster so you can see that is our ani
- mation pretty simple but it doesn't look super natural because objects in motion don't just stop instantly they slow down a little bit before they come to a complete stop and this will probably be the most advanced thing we do but it's a very important thing to know because if you animate in what w
- e would call linear graphs or linear F curves things don't look very natural I'm going to change this view right here what you can do is you can right click on th
- ese panels and you can change them to all these different views in cheetah 3d and I'm going to choose what's called an F curve editor so the F curve editor brings us to a basic time versus position graph and I'm just going to drag this gray bar dow
- n here to zoom in a bit and it tells us where the position of our object is over time and as it moves like this you can see how it matches the graph and now this i
- s a straight line so that is why it's called linear because it's just straight linear line that's how you can remember that so what we're going to use is something called flattening it might be called something else in other applications but you take the key points and then you

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