Essentially Flatten Them To Make

Essentially Flatten Them To Make



  •  essentially flatten them to make them look a little more realistic it may sound a little complicated but I'll explain what I'm doing here so I'm going to just going to pick this now we have our keyframe highlighted and what I'm going to do is deselect everything we're not using so we're moving on an axis here so I'm just going to uncheck everything else so we

  • 're moving horizontally that's our x-axis so you can see we have this key point highlighted here and that is where the animation ends see it ends on the blue box here and then it ends on the red box in this graph so wha

  • t I'm going to do is I'm going to select that right click and we're going to go to in tangent the difference between in and out is pretty much the beginning and ending of


  •  the animation if you're going from the beginning of the animation you would usually use an out tangent if you're easing in to the end of the animation you would use an in tangent think of it as like a basketball when the basketball starts moving and you throw it it's going out of your hands and

  •  when it's stopping its movement it's going into someone else's hands that's kind of how you can remember that so we're going to flatten this by choosing flat now it makes a curve and you'll notice when we play this back it stops more naturally it goes at a constant speed but then it gradually slows down until it comes to a complete stop I'll make this longer so you can see it even better so so it's 

  • moving here and then it just slows down kind of naturally so that is an F curve and like I said that's probably the most advanced thing we would do with this tutorial but those are very good to know so now I'm going to change this back to my materials view because that is the default panel and now we're going to do a simple animation with the ca

  • mera now the camera can be manipulated from multiple 3d perspectives but just to keep this simple we're just going to manipulate it from the cameras point of view and that is this series of controls up here this button will focus the camera on an object t

  • hat is selected this moves the camera kind of like this you know you could zoom in and out with the magnifying glass here you just click and drag and you can rotate and this box here will even split your views if you want to work on multiple access

Mation Pretty Simple

Mation Pretty Simple


  • and then when the animation ends so now when we play this back we made a simple animation and if you want to make it go faster for example you would just shorten this time span so now it goes faster if you want to make it go slower you just do the opposite you make the time span longer so now it takes 60 full 

  • frames of animation on this default setting there are 30 frames which are still pictures and video there are 30 of those in one second but now we expanded this to 60 fr


  • ames so that means it takes two seconds for the animation to complete just for a better look I'm going to make this shorter so it goes faster so you can see that is our ani

  • mation pretty simple but it doesn't look super natural because objects in motion don't just stop instantly they slow down a little bit before they come to a complete stop and this will probably be the most advanced thing we do but it's a very important thing to know because if you animate in what w

  • e would call linear graphs or linear F curves things don't look very natural I'm going to change this view right here what you can do is you can right click on th

  • ese panels and you can change them to all these different views in cheetah 3d and I'm going to choose what's called an F curve editor so the F curve editor brings us to a basic time versus position graph and I'm just going to drag this gray bar dow


  • n here to zoom in a bit and it tells us where the position of our object is over time and as it moves like this you can see how it matches the graph and now this i

  • s a straight line so that is why it's called linear because it's just straight linear line that's how you can remember that so what we're going to use is something called flattening it might be called something else in other applications but you take the key points and then you

Using Just A Default Camera Light


Using Just A Default Camera Light


  •  using just a default camera light now that we added our custom lighting the camera light turns off so we can select the light here and you can see we get all of these parameters we can change and I won't even go into that now because that can be pretty complicated b

  • ut for now in the viewport here or the canvas we're just going to drag this up and you can see how the lighting affects the scene so we're going to drag it up a bit and now we can light up the shape and 

  • we can see it better than before when it was just kind of dark so let's now a simple light now we're going to breathe a little bit of life into this animation and we're going to make things move because right now we just have a static scene which mean

  • s nothing is moving at all so a common piece of terminology you're going to hear is keyframes and keyframes allow things to move they also may be addressed as key points so down here we have what is called

  •  the timeline and that is like zero seconds one second two seconds this is how everything happens in time it tells you where things happen and at what time and we have some basic controls over here y

  • ou see these like on a VCR if you even know what a VCR is but you see these like in video players you know yet recording at play you know fast forward and whatnot for frames so we're going to record a keyframe which records a position of a polygon so when our object files are going to select the disc so it's our active object whate

  • ver we do down here on the timeline is going to be applied to our active object it's highlighted in the object browser here okay so what we're going to do is we're going to do a simple record so let's say I want this object to be over here it is now t

  • here but it's not animated because we did not make keyframes I'm just making a basic position so we're going to move it over here and press record and let's say we want the animation to last for 

  • one second so you just move the playhead in the

Control All These From This View


Control All These From This View

  •   changing its shape and when you see these curves here that is for rotation okay and you can control all these from this view here but there's also another option if you just right-

  • click on the toolbar here and you can put whatever you would like in there let's say you want the Move tool to be separate in the scale tool to be separate you can do that as well and you can also have it show icon in text so you can see the words for these in

  • dividual tools as well so let's say I just want to scale then I choose scale and I can adjust it from the center here which changes it on all of the axes at the same time or I can just drag it out from the side here yo

  • u also may notice that parameter is being controlled here you can control it from the side bar see that so when I drag these values here there is no depth on a plane so that won't change you can see how these change like that so that is the basics of translation and transformation with basic


  •  polygons so for this scene we're just gonna have a really big floor and that will be our plane so we're just going to drag this until pretty much fills up the w

  • hole canvas where you do all of your work some applications call this a viewport so now we're going to add another polygon so we'll go to our polygon menu and choose let's just do a disc for this simple example and once again we'll choose one of our tools up here let's say okay we want to move th


  • is up so we can see it better so we'll choose the move tool and then we just drag it up like this so now we have our plane and our basic object so now we'll want some

  • thing that helps the viewers see these objects better and more realistically lighting can be the most complicated thing you do but we're just going to keep it really really basic because we're just making a simple animation scene so under your scene me

  • nu and Cheeta here you can add cameras and lights so we're just going to add a simple light here so just choose that and you'll notice the scene goes dark it was brighter before because it was

Hundred Bucks Or Whatever You G

Hundred Bucks Or Whatever You G


  • example if you bought version 5 for let's say a hundred bucks or whatever you get an update to version 6 for completely free so those are some pretty good deals here so those are some options for you for 3d applications and those are some pretty common ones there's other professional ones out there but those get int

  • o much higher price points so let's get started with the 3d software itself if you have cheetah 3d installed on your computer now you can follow along with what I'm doing so it'll help you get into 3d applications faster than not using it while I'm talking it's just better to do it with me and if you want t

  • o use blender right away you can do that too I won't be showing blender but a lot of the same principles that apply to cheetah apply to blender you'll hear a lot of the same vocabulary you know poly

  • gons faces perspective orthographic keyframes subdivisions and a lot of that stuff is more advanced but we'll try to keep it pretty simple so here's what we're going to do we are going to make some basic objects we are going to make a basic camera and we are going to make some basic lights just for 

  • the sake of this tutorial and then with that we will do some very simple animation with cameras and objects so polygons are what 3d shapes are called because they have multiple dimensions XY and z axis so in cheetah 3d this toolbar icon for polygons lets you add shapes and you can model thes


  • e shapes into pretty much anything you would like but that is more advanced so we won't get into modeling quite right now so for example let's say I want to make a floor for this 3d scene that would be a plane so I can choose plane and it creates a plane fo

  • r me now these three colors here green blue and red correspond to certain axes for example this red moves this shape on the red line here the blue m

  • oves it on the blue etc the cone here is for translation that's moving the polygon the cube is for transformation that's

It Actually Makes A Little Vibration

It Actually Makes A Little Vibration


  •   if you press that it will bring you to the Start screen and there's like a little vibrating gyroscope or something in there when you press it actually makes a little vibration fee

  • l you can feel it vibrate kind of like a game controller I guess it's just a gift kind of physical feedback when you press the little button on there so that's my quick first impressions overview of three windows 8 PCs all from a different class 1a desktop all-in-one want a laptop and want a tablet let m

  • e know which products you'vehello this is Ken from the CC here today to give all of you out there a basic look into 3d animating we have done a couple of 3d videos in 

  • the past and we really appreciate all the feedback and the literally tens of thousands of views we've been getting so I figured it would be a good idea with my more advanced knowledge now in the s

  • oftware to show you guys how to do some basic 3d animating if you want to get into 3d animation and modeling this would be a good place to start or if you just want to get some other basics under your belt this is also a very good place to start the software I am using is called cheetah 3d this is a 

  • pretty good program to get into if you've never used 3d software before you may be aware of other 3d applications like blender this is another application 

  • that some people in the computer clan use and you can check out other video tutorials we have on blender but for this tutorial and for the other tutorials I have done i use cheetah 3d because I think not only is it an application that can do some pretty advanced things but it's also a very clean-looking application that's really good for beginner

  • s this is where I started years ago and you can get cheetah 3d from the Mac App Store for a pretty low price and you can even get a free trial off of cheetah 3d comm and it lets you do everything except for saving projects so you can just start with the free version to practice with so yeah you can g

  • et it from the App Store or cheetah 3d comm and if you buy it from the Mac App Store you usually get free major updates so for

You Have To Be Warned

You Have To Be Warned


  • Windows RT not the normal windows systems so you have to be warned you cannot run regular windows applications because there are certain restrictions it is mainly for running Windows 8 apps that are from the store and 

  • they run in the modern UI environment the tablet had a 16 by 9 screen which is good for viewing content like HD video but it's not always that comfortable to hold because when you hold like a portrait 4 by 3 tablet or something it kind of feels like a book o

  • r a magazine this is a little bit wider if you hold it in its normal aspect ratio you can use the modern UI environment in portrait which I've actually never used before so I thought that was quite interesting and it

  •  works all right but it still doesn't feel super natural because then you're holding this really tall device and it just doesn't feel like it normal object you would hold however if it's more comfortable to you that is fine so there is an accelerometer in the devic

  • e when you rotate the device from portrait to landscape or vice versa the modern UI environment will flip however it does seem to take a while to load it's not as fast as you see and other devices like the eye yeah but that option is still there kin


  • d of like the laptop I also notice that this one had some responsive issues however in terms of fluid pneus the performance for the modern UI environment was perfect there was no lag like I said there were so

  • me touch response issues but there was no leg while scrolling or anything like that it was perfectly smooth Microsoft Office comes pre-installed with Windows RT so he can use the Microsoft Office apps on your tablet however they are not very touch friendly especially on a smaller screen like th

  • is on something like the HP all and one that I showed earlier that would be more suitable for using office in a touch environment if you are willing to do so also the windows logo on the front of the tablet actually is touch sensitive