Using Just A Default Camera Light
- using just a default camera light now that we added our custom lighting the camera light turns off so we can select the light here and you can see we get all of these parameters we can change and I won't even go into that now because that can be pretty complicated b
- ut for now in the viewport here or the canvas we're just going to drag this up and you can see how the lighting affects the scene so we're going to drag it up a bit and now we can light up the shape and
- we can see it better than before when it was just kind of dark so let's now a simple light now we're going to breathe a little bit of life into this animation and we're going to make things move because right now we just have a static scene which mean
- s nothing is moving at all so a common piece of terminology you're going to hear is keyframes and keyframes allow things to move they also may be addressed as key points so down here we have what is called
- the timeline and that is like zero seconds one second two seconds this is how everything happens in time it tells you where things happen and at what time and we have some basic controls over here y
- ou see these like on a VCR if you even know what a VCR is but you see these like in video players you know yet recording at play you know fast forward and whatnot for frames so we're going to record a keyframe which records a position of a polygon so when our object files are going to select the disc so it's our active object whate
- ver we do down here on the timeline is going to be applied to our active object it's highlighted in the object browser here okay so what we're going to do is we're going to do a simple record so let's say I want this object to be over here it is now t
- here but it's not animated because we did not make keyframes I'm just making a basic position so we're going to move it over here and press record and let's say we want the animation to last for
- one second so you just move the playhead in the

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